Type | Number | $ / Cycle | Cycle Time | $ / Second | % of Total $ / Second | |
---|---|---|---|---|---|---|
{{::inv[0]}} | ${{::inv[3] | num:raw}} | {{::inv[4] | time:raw}} | ${{::inv[5] | num:raw}} | {{::inv[6] | num:raw}}% |
Type | $ Cost +1 | Time Cost +1 | $ Cost +10 | Time Cost +10 | $ Cost +Bonus | Time Cost +Bonus | $ Cost +All Bonuses | Time Cost +All Bonus |
---|---|---|---|---|---|---|---|---|
{{::ref.investments[$index][0]}} | ${{::rUC[0] | num:raw}} | {{::rUC[1] | time:raw}} | ${{::rUC[2] | num:raw}} | {{::rUC[3] | time:raw}} | ${{::rUC[4] | num:raw}} | {{::rUC[5] | time:raw}} | ${{::rUC[6] | num:raw}} | {{::rUC[7] | time:raw}} |
Business | |||
---|---|---|---|
{{::ref.investments[$index][0]}} |
Platinum Boost:
Suits:
Please only input the bonus you have.
For example, if you have a 30% Angel Investor increase from a Christmas event, so now your base Angel Investor bonus is 32%, but with upgrades it could easily be above 40%, please only input 30 or the calculations will be off.
All of values in the tables will include sacrificed angels in calculating the number required to increase by x%. The only exception is Doubled w/o Sacrificed which should match your in game numbers exactly and does not include sacrificed angels.
Threshold | Number of Angels | Lifetime Cost | Lifetime Difference | Difference Time Cost | |
---|---|---|---|---|---|
{{aUC[0]}} | x | {{aUC[1] | num:raw}} AI | ${{aUC[2] | num:raw}} | ${{aUC[3] | num:raw}} | {{aUC[4] | time:raw}} |
Upgrade | To | Upgrade Score (higher = better)* | Cost of Upgrade | Cost of Upgrade in Time | Increase in $ / Second | % Increase in $ / Second | Apply |
---|---|---|---|---|---|---|---|
{{::rec[0] | rec:ref}} | {{::rec[1] | num:raw}} | {{::rec[2] | num:raw}} | ${{::rec[3] | num:raw}} | {{::rec[4] | time:raw}} | ${{::rec[5] | num:raw}} | {{::rec[6] | num:raw}}% |